Monsters can be Normal, Magic, Rare, or Unique:
- Normal: No additional modifiers.
- Magic: 1 modifier, increased health and damage.
- Rare: 2-3 modifiers, increased health and damage.
- Unique: 4 modifiers, increased health and damage.
Magic Monsters: When a monster is promoted to Magic, all nearby monsters of the same type are also promoted with identical modifiers.
Rare Monsters: When a monster is promoted to Rare, 4-6 additional Normal monsters spawn nearby with increased health.
Unique Monsters: All Rare (as in WoW Rare mobs, Silver Dragon frame, don’t get confused) monsters are automatically upgraded to Unique. They always have 4 modifiers and spawn with 3-4 Normal minions.
Each modifier boosts item drops by increasing quantity or rarity. These effects multiply with a player’s existing Item Quantity and Item Rarity bonuses.
List of Magic monster modifiers
Modifier Name | Effect(s) | Loot modifiers |
---|---|---|
Evasive | 25% chance to dodge attacks | +10% Increased Item Quantity +15% Increased Item Rarity |
Carapaced | 25% reduced damage taken | +10% Increased Item Quantity +15% increased Item Rarity |
Corrupting | Attacks applies a stacking bleed effect | +15% Increased Item Quantity +15% Increased Item Rarity |
Volcanic | Volcanic Geysers appear under players, dealing continuous damage | +10% Increased Item Quantity +10% Increased Item Rarity |
Enraging | Deal more damage as health decreases | +15% Increased Item Quantity +15% Increased Item Rarity |
Assaulting | Randomly teleport behind players, dealing additional damage | +10% Increased Item Quantity +10% Increased Item Rarity |
Spectral | Randomly summons copies of themselves (copies does not grant XP or drop loot) | +15% Increased Item Quantity +15% Increased Item Rarity |
Soul Eater | Gain increased attack, cast, and movement speed when nearby allies die. Summons apparitions every 4 seconds. | +15% Increased Item Quantity +20% Increased Item Rarity |
List of Rare and Unique monster modifiers
Rare monsters always spawn with 3-4 summoned minions, which are normal monsters. **TODO
Modifer Name | Effect(s) | Loot Modifiers |
---|---|---|