Monsters can be Normal, Magic, Rare, or Unique:

  • Normal: No additional modifiers.
  • Magic: 1 modifier, increased health and damage.
  • Rare: 2-3 modifiers, increased health and damage.
  • Unique: 4 modifiers, increased health and damage.

Magic Monsters: When a monster is promoted to Magic, all nearby monsters of the same type are also promoted with identical modifiers.

Rare Monsters: When a monster is promoted to Rare, 4-6 additional Normal monsters spawn nearby with increased health.

Unique Monsters: All Rare (as in WoW Rare mobs, Silver Dragon frame, don’t get confused) monsters are automatically upgraded to Unique. They always have 4 modifiers and spawn with 3-4 Normal minions.

Each modifier boosts item drops by increasing quantity or rarity. These effects multiply with a player’s existing Item Quantity and Item Rarity bonuses.

List of Magic monster modifiers

Modifier NameEffect(s)Loot modifiers
Evasive25% chance to dodge attacks+10% Increased Item Quantity
+15% Increased Item Rarity
Carapaced25% reduced damage taken+10% Increased Item Quantity
+15% increased Item Rarity
CorruptingAttacks applies a stacking bleed effect+15% Increased Item Quantity
+15% Increased Item Rarity
VolcanicVolcanic Geysers appear under players, dealing continuous damage+10% Increased Item Quantity
+10% Increased Item Rarity
EnragingDeal more damage as health decreases+15% Increased Item Quantity
+15% Increased Item Rarity
AssaultingRandomly teleport behind players, dealing additional damage+10% Increased Item Quantity
+10% Increased Item Rarity
SpectralRandomly summons copies of themselves (copies does not grant XP or drop loot)+15% Increased Item Quantity
+15% Increased Item Rarity
Soul EaterGain increased attack, cast, and movement speed when nearby allies die. Summons apparitions every 4 seconds.+15% Increased Item Quantity
+20% Increased Item Rarity

List of Rare and Unique monster modifiers

Rare monsters always spawn with 3-4 summoned minions, which are normal monsters. **TODO

Modifer NameEffect(s)Loot Modifiers